

it's has a low-level directinput hook in place and it steals most of the game's messages. Yeah that was the first thing I thought of but it won't work because there's too much going on. This is because it's brining up the alt-menu, even in fullscreen! The fix is simply not to use alt, BUT if you want to be able to pause the games there you go. I don't know if you've noticed or not, but the games appear to "pause" when you press alt. Key bindings I might not be able to fix BUT it's weird exit issues and such I can via a wrapper. It has a bunch of bad hacks implemented instead of using the typex_loader. I'll look into it when I have a few days to kill. I've tried several videos in place of the official one, including avis and mpegs (renamed to wmv of course) and none of them play properly BUT I can hear the sound of the video.īoy this game has some issues. At least we know where to look though.īTW it is NOT the codec.
#Hyperspin taito type x2 drivers#
There are tweaked video drivers that can handle this issue but I'm not brave enough to try them. I think this is why SFIV locks up on the videos seeing as how it was programmed for win xp. Since then it's been removed in favor of a more universal hw accelerated one. Prior to Vista, videos played in a directx application could be handled via a colorkey overlay. One of the benefits of programming a lot of wierd stuff is the fact that if a commercial product has a bug, you might recognize it.
#Hyperspin taito type x2 Pc#
These pc games are the first time I had to write a full-fledged wrapper in over 10 years! Memories. Emulators are pretty much command-line friendly at this point. I"m taking the time to make sure the wrapper is as stable as possible, but there isn't much to it, so I should release it tonight. I made a 4:3 and 16:9 bezel from the ps2 bezel in giga wing and it looks quite nice. I even added support for bezels since there is a lot of empty space, praticularly if you are playing them on a hd display. It isn't one of those lame key simulation ahk exes either, all of it is done in pure api code. I'm in the process of writing a wrapper that automates the entire process! You still need irotate and dhwnd, but you don't have to deal with them, the wrapper does everything.
#Hyperspin taito type x2 update#
I wanted to give an update on these games and some of the problems and fixes I've found/created.
